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The End and the Death: Volume I by Dan Abnett

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In The End and the Death: Volume I, did you enjoy ...

... the apocalyptic, galaxy-spanning stakes and mythic grandeur?

The Fall of Hyperion by Dan Simmons

If the end-times scale of Terra’s last stand—Rogal Dorn orchestrating a planet’s defense while Sanguinius holds back daemonic onslaughts at the Eternity Gate and Malcador anchors the Golden Throne—pulled you in, you’ll love how The Fall of Hyperion widens its lens to a civilization-defining crisis. Simmons threads the fate of worlds, prophetic visions, and the godlike menace of the Shrike into a sweeping conclusion, much like Abnett elevates the Siege into myth and destiny.

... a vast ensemble of soldiers, demigods, and schemers colliding around a besieged capital?

Gardens Of The Moon by Steven Erikson

If you enjoyed how Abnett juggles Primarchs, Custodians, remembrancers, and line troopers across the palace battlements, Erikson’s debut gives you a similarly rich roll call. From the Bridgeburners under Whiskeyjack to Anomander Rake descending with Moon’s Spawn over Darujhistan, the book delivers that same “war told through many, clashing perspectives” energy that made the corridors and walls of the Imperial Palace feel so alive.

... shifting viewpoints that braid commanders, heroes, and common soldiers into one war?

Leviathan Wakes by James S. A. Corey

If the way Abnett hops from command balconies with Dorn to frontline horror with mortal defenders and angelic fury with Sanguinius worked for you, Leviathan Wakes mirrors that rhythm. You’ll move between Holden’s big-picture decisions and Miller’s ground-level desperation as the Eros Station catastrophe unfolds—different angles combining into one relentless, expanding conflict, much like the Siege’s mosaic of viewpoints.

... the unromantic, mud-and-blood brutality of war?

The Black Company by Glen Cook

If the grim corridors packed with the dead, the daemon-splattered bastions, and the no-illusions tone of Abnett’s siege grabbed you, the Company’s physician-annalist Croaker will feel like kin. From dirty street fights in Beryl to the brutal march toward the Tower at Charm under the Lady’s cold gaze, this tale carries the same steel-and-ashes mood that made the Eternity Gate defenses feel so harrowingly real.

... a relentless, mission-focused march toward an almost impossible objective?

The Lost Fleet: Dauntless by Jack Campbell

If you were hooked by the clear, do-or-die objective—hold the Palace, buy time for the Emperor, keep the Golden Throne from failing—then Dauntless will hit the same nerve. John “Black Jack” Geary must shepherd a battered fleet home through enemy space, each engagement a tactical puzzle with stakes as stark as the fights on Terra’s walls. It’s the same forward-driving, objective-first momentum that made every push to the Eternity Gate feel pivotal.

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