A strange book, a time-twisting whoosh, and suddenly three friends are face-to-face with knights, dragons, and seriously pointy swords. Knights of the Kitchen Table catapults readers into a fast, funny romp through history gone hilariously awry.
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If you loved how Joe, Sam, and Fred wisecrack their way past the Black Knight and a hungry dragon after The Book zaps them to King Arthur’s court, you’ll click with the gleeful chaos of Fortunately, the Milk. A simple errand spirals into time-traveling pirates, aliens, and a T. rex in a hot-air balloon, all delivered with the same rapid-fire humor and ridiculous left turns that made the boys’ Arthurian misadventure so fun.
In Knights of the Kitchen Table, The Book yanks Joe, Sam, and Fred straight from the sidewalk to Camelot; in The Phantom Tollbooth, a cardboard tollbooth whisks Milo to the Kingdom of Wisdom. If that sudden leap into a strange world—where clever wordplay and quick thinking matter as much as swords—hooked you, Milo’s trip to Dictionopolis and Digitopolis will scratch the same itch.
Enjoyed how Joe, Sam, and Fred’s three-way chemistry—one idea, one distraction, one lucky break—somehow gets them past the Black Knight and that dragon? In The Hero’s Guide to Saving Your Kingdom, four not-quite-legendary princes (Liam, Frederic, Duncan, and Gustav) form a chaotic crew whose snappy banter and accidental heroics echo the Time Warp Trio’s dynamic, delivering the same team-powered laughs and triumphs.
If you tore through the boys’ rapid chain of close calls—jousts, dragon trouble, and Morgan le Fay’s tricks—in Knights of the Kitchen Table, The Lightning Thief offers that same pedal-to-the-floor momentum. Percy Jackson bolts from a Minotaur attack to Medusa’s lair to the Lotus Hotel, cracking jokes between scrapes just like Joe, Sam, and Fred do while winging it through Camelot.
Part of the fun in Knights of the Kitchen Table is how it pokes at Arthurian legend—the blustery Black Knight, the not-so-glorious dragon showdown—while still delivering an adventure. The Dark Lord of Derkholm dials that up: it hilariously skews the entire idea of packaged heroics, turning prophecies and "epic" battles inside out in a way that will feel like an even slyer version of the Camelot spoof you enjoyed.
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